![]() ![]() You should also initiate the most profitable traderoutes, but I suggest not to anger the king too much (so often a +5 route may actually be favorable over a -10 route) Also put docks, construction offices and teamsters at maximum budget to ensure they are always fully staffed and working properly. ![]() To maximize your economy and exports I suggest buildings one or two extra docks, and extra teamsters. The reason for placing sugar and cattle ranches rather central is that with the upgrades they'll provide extra effiency for other farm buildings, essentially boosting them by up to 50. I recommend focusing on farms and ranches I prefer to build different types as you can take advantage of different deals (and diffrent industry) later on, as well as fuitfilling food diversity quite easily (and getting to 100 statisfaction easily).Īs for the placement look for a patch of land that can serve as many types of farms decently (at least yellow, preferablely dark green), try to place 2-3 Sugar farms and 2-3 Cattle Ranches centrally and other farms around them other type of ranches can be placed whereever you have suitable terrain. Since money is vital for success, it's important to build a strong economy early on - all those building will carry over to the next era, and serve as your backbone on the island. (Vehicle Factory, Steel Mill, Electronics Factory) upgraded Waste Treatment Plant (up to +40).(Jewerly Workshop) other Jewerly workshops nearby (up to +50), note that those do not have to be staffed.Ecology consitution options (-20 with Zero Emissions, +10 with Economy First).(High Schools) Nearby upgraded Museum +25 (up to +50).(Circus) Nearby Llama Farms or Factory farms (up to +15).(Tavern, Restaurant, Nightclub) nearby upgraded Rum Distillery (up to +20).(Stadium) other nearby Stadiums +30 (up to +60).upgraded TV Station (TNT Music Television), each nearby up to +20 (for a total of +60 if you build 3).(Farms only) upgraded Vehicle Factory with "Farming Vehicles" on the island (up +30).Nearby upgraded sugar farms (up to +30) or cattle ranches/factory farms (up to +20).Hiring certain managers such as Foremen or Tycoon (see Dynaster/Manager section for details)īesides that there are also some building-type specific modifiers or special buildings that can increase effectiveness:.Building upgrades many buildings have upgrades that increase their effectiveness, keep in mind that those may only pay off after a while.Ensure a building is fully staffed between -100 and 0.Increase building budget (also see Building Budget section).Many buildings have their own effectiveness modifiers (often noted in the description of the building), so for example a farm's effectiveness gets modified by fertality (and pollution), but not beauty. Increases efficiency by 20%.There are many influencing factors for effectiveness and it often varies a lot on the building type. The Ranch produces Manure irrespective of Work Mode. Increases efficiency of nearby Plantations and Hydroponic Plantations by 10%. Modernize: (Modern Times) ($3835) Upgrade this Building into a Factory Ranch. ![]()
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